

GTA Online 2, free-to-play, and other questions Put plainly, Take-Two expects to make a little less this upcoming year, but it goes on to say that it is anticipating even more growth in 2023 and beyond. And one of the easiest ways Take-Two can ensure it capitalizes on a larger market is to continue growing a platform that is already working. However, as the world returns to a new normal, we expect a moderation of the trends that benefitted our industry over the past year.

We anticipate that the overall addressable market for our industry will be notably larger going forward than it was pre-pandemic. We believe that the pandemic initiated a transformational shift in entertainment consumption, revealing the possibilities of interactive entertainment to a much broader market, with interactive entertainment becoming the number one entertainment vertical. Here is Take-Two’s statement on the pandemic from its earnings report: Now, engagement and spending were up last year thanks to the pandemic, but Take-Two thinks global stay-at-home orders had a permanent effect on people’s relationship to video games. In FY2020/21 the franchise generated $985m, thanks to repeat GTA V sales, but mostly GTA Online growth /0Rub63tlnT GTAV launched in FY2013/14 & helped the franchise generate net revenue of $1.62bn that year And Niko Partners analyst Daniel Ahmad published a chart on Twitter that illustrates that leap in sales.Ī look at how the Grand Theft Auto franchise contributed to Take Two's net revenue In fiscal 2021, Grand Theft Auto generated $985 million in revenue as a series. And that’s because Take-Two doesn’t want to disrupt the growth it’s still getting out of GTA Online. So then what about the next Grand Theft Auto? Rockstar is certainly working on Grand Theft Auto 6, but the studio will have to navigate a difficult path to launch that game.

Watch On Demand The path to Grand Theft Auto 6 is fraught for Take-Two and Rockstar Three top investment pros open up about what it takes to get your video game funded.
